A premium, aged, never developed, two dictionary word, highly brandable domain. Development could be literal in science, technology, engineering, the arts and sports or metaphorical in neuroscience, business and education. This may include software, apps, training programs, books and and blogs in:
Technology
Arts
Sports
Leadership
Management
Education
Self-improvement
Market Size:
Technology Services $235.6 Billion (Source: IDC)
Entertainment & Media $1.5 Trillion (Source: McKinsey)
Sports $145.3 Billion (Source: PwC)
Software $406 Billion (Source: Gartner)
Training $164 Billion (Source: ASTD)
Self-improvement $10 Billion (Source: Marketdata)
Applications $25 Billion (Source: M&M)
Created: March 1, 2002
Registrar: GoDaddy
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